Juan Esteban Ramírez García
Technical Artist / Environment and Level Artist
I'm an Environment & Level Artist and Technical Artist with five years creating immersive, production-ready worlds across PC, VR, mobile, and WebGL. I focus on making scenes look great, run smoothly, and ship on time. I design modular spaces, craft lighting for readability and mood, and optimize what matters to hit frame-rate, memory, and loading budgets in Unreal Engine and Unity. I've led art teams and sprints, and I work closely with multidisciplinary teams—design, engineering, and production—to turn goals into polished, reliable builds.
Explore my work and learn more about my journey in the portfolio.





